Not many words
today, just a quick rundown of the new and improved aspects of the city.
Aerospace
A quick
space-port/airport cobbled together from other city parts to just get rid of
the last placeholder zones.
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First pass aerospace district, the black will be landing areas for ships. |
Parks
Time for some low
level detailing, quickly knocked up and assembled a variety of simple
small-scale park features; benches, bins, flowerbeds, huts, and a stepped
plinth. I even added a simple tree model
that can be refined later.
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Parks and recreation, now with 'furniture' |
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More green space in our cities |
City
Green Spaces
Plugging the park
'furniture' into the business district open spaces instantly improved the sense
of scale.
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Business district park areas, a nice spot for lunch |
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Adding a sense of scale to the large skyscrapers |
Residential
My multi-celled
apartment complexes and various street/terrace configurations lends to a nice
residential area feel.
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Residential areas, lots of apartments, terraces, and streets |
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Example street layout, with variable back-yard spaces |
Detail
Boost
Some time spent
tweaking parameters and diagnosing detail problems has seen a nice boost in
detail levels, meaning we can start to see the promise of the system even more.
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Overview of various city zone types, now in even more detail |
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10 kilometres of city in view from on high |
Next
Now I'm finally
going to get on to height variation and simple terrain modelling for the
surroundings and green areas of the city…
nice work
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