|Temporary, non-futuristic, skyscrapers.|
|The sort of futuristic skyscrapers I was after|
(Sources: source 1, source 2, source 3, source 4)
|Ship hull built by connecting triangulated pieces.|
|Hull triangulation procedures|
|Example of a skyscraper cross-section (two matching chamfered corners and an inset side)|
|Side inset/chamfer encoding for skyscraper cross-sections.|
- Leave it the same - a straight vertical sided section
- Chamfer any un-chamfered corners - introduce triangular sections.
- Inset un-chamfered sides - introduce slopes and overhangs.
- Remove any chamfered corners - return to square corners.
|Example cross-section mutations|
|Diagnostics display for building section surface triangulation|
Building It Up
|Example skyscraper shapes|
|Incoherent detailing, particularly noticeable on triangular sections.|
|Experiments with 3D noise mesh distortion|
|Moving from a mid-point algorithm to world-space noise algorithm for surface detail sub-division.|
|Temporary roof tops for the skyscrapers|
|Simple surface window detail increases sense of scale|
|Business District, now with added futuristicness|
|Design choices can alternate up through sections|
|Bigger and better business buildings|